After we got our hardware prototype, we did some interactivities testing by using Glovepie and Wiimotes which were positioned in cubes. The very first test we did was to make a cube speak 1 to 6 on each side, so when you flip the cube, each side tells you the number it is. Next testing, we shaked one cube to make others rumble, also cubes can educate children how to pronunce different letters and whether if they have correct spelling by fliping cubes and pressing buttons on large cube.
At this stage, we can only use BuildAR as our testing software, though it's not stable. Spelling letters is one of our interactivies for teachers to educate KS1 students through Ubiscape Cyber-dice. We tested this activities by using BuildAR combining Glovepie, but we found BuildAR augmented cybercodes incorrectly very often and we think the reason might be the cybercodes are too similar when camera reads them.
Another interactivity is to educate children the structure of a tree. As we found kids love stacking and shaking cubes, these two elements are integrated in this activity. The testing is still limited for us to do(such as shake to make apples fall from the tree), because we hardly have any knowledge of programming C++.
No comments:
Post a Comment